Trap
NormalAzamina Aphes
Archetype:
Azamina
View:
3470
(This card is always treated as a "White Forest" card.) Target cards on the field, up to the number of Fusion and Synchro Monsters in your field and GY that are Fiend, Illusion, or Spellcaster; return them to the hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Azamina Aphes" once per turn.
Azamina Aphes — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 52 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Recovery/Recursion
Why it scores here
Azamina Aphes is a Trap that bounces field cards to the hand, with the count capped by the Fusion and Synchro monsters in your field and GY that are Fiend, Illusion, or Spellcaster. Its real value is tempo: it returns opponent or own cards to hand without card advantage, and it can be Set again from the GY when a monster effect sends it there. High deck inclusion (400 of 400 sampled decks, about 95% co-occurrence with its White Forest partners) confirms it is a reliable slot in its homes, but it does not raise the score, since that frequency comes from a sample built around the card. The score is held down by the Trap's set-turn lag, the Fusion/Synchro gate, and the absence of any combo data.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Set from hand (a Trap needs a set turn), and a GY re-Set requires a monster effect; 34 archetypes and 400 decks show regular access, but no opening-hand or searcher route is evidenced. (observed) |
| Combo & Conversion | 42 | Text bounces up to the Fusion/Synchro count, which is a tempo conversion, not a board build; zero combo boards were supplied, so conversion is text-only. (inferred) |
| Resource Economy | 45 | Bounce is tempo with no card advantage; the GY re-Set gives partial recycling of the card itself only. (inferred) |
| Effect & Interaction | 55 | Targets any card on the field (opponent's or own) to return to hand, which is soft interaction on a Trap that can be answered when activated. (inferred) |
| Material Utility | 0 | A Trap card is never Material, so this axis is zero. (verified) |
| Resilience & Flexibility | 50 | GY re-Set gives recovery after the Trap is negated, but the effect is once per turn and only a single line of recycling exists. (inferred) |
| Deck-Building Efficiency | 65 | Single-copy usage (avg 1.03) with no garnet or lock; it is dead without Fusion/Synchro in field or GY, which is a brick risk. (observed) |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: Conditional brick risk (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Tempo bounce on any field card, including the opponent's
- GY re-Set gives it a second life after activation or negation
- Cheap, single-copy slot with no garnet or lock
- Deeply embedded in its archetype homes (White Forest / Azamina / Diabellstar)
Weaknesses
- Trap set-turn lag makes it slow in hand
- Bounce count depends on Fusion/Synchro monsters in field or GY, filtered to Fiend/Illusion/Spellcaster
- No card advantage; bounce is reversible tempo
- No combo or guide evidence to confirm practical conversion
Counters / choke points
- Trap-negation effects (inferred from Trap activation; no counter data supplied)
- Opponent removal or bounce that resolves before activation (inferred)
Best use
Tempo bounce Trap with GY re-Set recursion. Decks: White Forest, Azamina, Diabellstar. Suggested copies: 1.
Evidence & gaps
- Verified: Trap card with bounce effect and GY re-Set clause; once-per-turn per effect (card text); Trap card is never Material (card type); Single-copy usage, avg 1.03 copies across 400 sampled decks (deck stat)
- Observed: Present in 400 of 400 sampled decks (deck stat); About 95% co-occurrence with the top White Forest partners within the sample (deck stat); Spread across 34 archetypes, with most decks in White Forest / Azamina / Diabellstar (deck stat)
- Inferred: Tempo role rather than card advantage (from bounce text); Recovery through GY re-Set is limited to once per turn per effect (from text); Dead without Fusion/Synchro in field or GY (from text)
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from deck sample only deck sample contains only decks running the card, so co-occurrence % is sample-internal, not a meta frequency no trap-negation or ruling data for activation timing






